Lets Talk Overclocking
Overclocking changed when Maxwell GPU’s hit the market, We hinted at it on the software page but before we get into the EVGA GTX 960 OCing specifically lets talk overclocking and the differences between pre-Maxwell and now.
Previous generations of GPU’s before Maxwell OCing was pretty simple, pour voltage and cooling on the core and up the clock until a program like Riva tuner reported artifacts, then you backed down the OC until the artifacts went away, tried decreasing voltage a little, kept an eye on thermals and if thermals weren’t a problem and no artifacts showed up you had a good OC.
Maxwell changed the OCing scene for GPU’s with its Power Target Control and now excess power can hinder your overclock so there’s a little added complexity. GPU’s have pre-set frequencies, clocks that are set by Nivida and or the manufacturer. Those clocks tick away just like the hands on a normal clock at predictable and precise ticks.
Generally clock cycles are measured in Hz, Hertz can be described as cycles per second so a monitor with a refresh rate of 120Hz refreshes 120 times a second, GPU’s operate faster and a GPU that has a stock clock of 1700MHz polls at 1.7 Billion times a second. One MHz being 1 million Hertz that makes sense. Overclocking a GPU specifically means increasing the stock core clock to above the factory preset, often it requires increasing voltage to gain stability. To keep stability the GPU needs a stable core and has to meet TDP or Thermal Design Power.
Nvidia and indeed AMD perform tests on their GPU’s they call those tests Binning, they test cores to find a good high operating frequency that provides a balance between longevity and speed opting to the longevity side. Overclocking we opt to move to the speed side of the equation and accept the FACT that we are decreasing the lifespan of the core of the GPU by exceeding factory clocks and voltages. In general a little OCing for tests or benchmark runs and dropping back to factory isn’t going to reduce the longevity of a GPU much. A day in day out overclock will decrease the lifespan.
Why does my GPU crap out at certain high Overclocks
There are varying schools of what constitutes instability, in the benchmarking and hardware review world there’s only one definition. If you find a single artifact during post overclock testing it’s an unstable overclock. What causes the artifact? As you increase the speed of the core you also have to increase core voltage, you will quickly find that adding more voltage does no good and the core will go unstable anyway. At that point where voltage is no longer effective and or you get artifacts you have exceeded the speed at which the core can operate in a normal manner.
Now you’re not just increasing voltage directly to the core like attaching a couple of wires to a battery, the power drips out of your PC’s power supply (everyone knows electricity is a liquid or not), then it goes to the GPU’s VRM or voltage regulator module, the VRM is a composite beast. Each VRM is composed of a cooling system, fans, heatsinks etc, capacitors, chokes and Mosfets and the end design is to clean the incoming power to a flat level voltage that changes as little as possible.
You see both motherboard and GPU manufacturers talking about high quality VRM’s, low quality VRM’s can’t accept much more voltage than stock without contaminating the voltage to your GPU/CPU and as soon as that happens the core goes unstable. High quality VRM’s can withstand a little excess voltage giving us OCing headroom. That higher quality VRM setup can only tolerate so much additional voltage and exceeding that will pollute the voltage and again the core craps out. Then in some cases even if the VRM’s hold up you will exceed the operating limits of the core and yet again the GPU craps out.
How Maxwell changes the OCing game
You may have guessed by this point manufacturers can limit the OC on a GPU by choosing VRM’s that will only allow so much headroom before polluting the voltage. They can also design a cooling solution that will trigger a thermal limit and shutdown or throttle the GPU. Along comes Maxwell and the VRM’s and TDP still come into play but a new layer of protection is added, Power Target Control. The TDP on the GTX 960 is 120w and Maxwell allows an increase of 25% so the maximum TDP voltage is 150w and that’s the total pool of voltage the GPU can consume. Some card manufacturers will limit that to 110% so do your GPU research if you intend to max the overclock.
Now the crux of the Maxwell overclocking, you start out overclocking much the same way as in days gone by, Increase the core clock without increasing the voltage, keep in mind GPU boost will ignore the OC and still boost the GPU. Once you reach a speed where artifacts appear up the Power Target Control (done in percentages) retest for artifacts rinse and repeat. Voltage increases are only going to be so effective and pouring on the voltage can increase the temperature and cause throttling. That’s what you need to monitor for, watch your performance and if increasing the voltage and core clock causes a decrease in performance back your OC/Voltage down. Why you ask, because the card is throttling to protect the core and reduce temperatures.
For non extreme OCers its pretty simple, use PrecisionX to punch up the core clock, check for artifacts, punch up the core clock increase Power Target Control and keep going until you see a performance decrease. You get the performance decrease or artifacts back the overclock down until artifacts go away and you get the performance back. When you reach the decreased performance your riding the edge of the maximum overclock your just on the wrong side of it.
So Maxwell voltage isn’t as important and can hurt your OC, all you need to do is OC like normal, increase PTC and monitor for a performance decrease and you know you just went past the OC wall. Kick in OC Scanner to keep a heads up on temps and performance and in no time you will have a satisfying geek bragging OC.