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EVGA GeForce GTX 1070 FTW GAMING ACX 3.0 (P/N: 08G-P4-6276-KR)

Features: In Depth

Per EVGA Listed Specifications.

EVGA Double BIOS

A secondary BIOS allows you to experiment with custom BIOSes without risk of breaking the card, and allows easy BIOS recovery with just the flip of a switch. Also, on select cards the secondary BIOS may unlock additional overclocking potential and/or improved fanspeed control!

VR Ready

Discover next-generation VR performance, the lowest latency, and plug-and-play compatibility with leading headsets-driven by NVIDIA VRWorks technologies.

NVIDIA SLI w/ HB Bridge Support

NVIDIA’s new SLI HB bridge doubles the available transfer bandwidth compared to the NVIDIA Maxwell architecture.

NVIDIA GameStream

Stream extreme GeForce GTX PC gaming experiences to portable device like NVIDIA SHIELD with super-smooth, low-latency performance.

Microsoft DirectX 12

Support for the latest Microsoft DirectX API to enable next-generation gaming.

OpenGL 4.5 Support

Supporting the latest standards in the OpenGL API.

Max Digital Resolution – 7680×4320

DisplayPort 1.4 Ready supporting up to 7680×4320 resolution at 60Hz

Built for EVGA Precision XOC

This new version of Precision is built for the NVIDIA Pascal architecture and combines the best of EVGA Precision and EVGA OC Scanner to give you never before seen overclocking features and built in automatic tuning.

10 Phase Power Design

Robust power design for extreme overclocking.

Simultaneous Multi-Projection

Simulates separate viewports of the same scene giving improved performance in VR and improved display accuracy in NVIDIA Surround

NVIDIA Ansel

Revolutionary new 360-degree image capture.

NVIDIA G-SYNC

NVIDIA G-SYNC monitors feature revolutionary NVIDIA technology that eliminates screen tearing while also reducing input lag. The result is the smoothest, fastest, and most responsive gaming experience ever seen.

NVIDIA GPU Boost 3.0

Dynamically maximizes clock speeds based on workload and allows enthusiast-class controls such as temperature target and fan controls, extra over-voltage headroom, and optimizations for water-cooling solutions. This allows gamers to push performance to new levels.

Vulkan API

A next generation graphics and compute API from Khronos Group that provides high-efficiency, cross-platform access to modern GPUs.

PCI Express 3.0

This card is designed for the PCI Express 3.0 bus architecture, offering the highest data transfer speeds for the most bandwidth-hungry games and 3D applications. It also maintains backwards compatibility with existing PCI Express motherboards for the broadest support.

HDMI 2.0b, DisplayPort 1.4 and Dual-Link DVI

The latest standards in DisplayPort and HDMI interfaces.

EVGA ACX 3.0 Cooling

EVGA ACX 3.0 once again brings new and exciting features to the award-winning EVGA ACX cooling technology. SHP 2.0 gives increased heatpipes and copper contact area for cooler operation, and optimized fan curve for even quieter gaming. Of course, ACX 3.0 coolers also feature optimized swept fan blades, double ball bearings and an extreme low power motor, delivering more air flow with less power, unlocking additional power for the GPU.

Adjustable RGB LED

An adjustable RGB LED that can be controlled in EVGA Precision XOC

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3 comments

  1. 2160P(4K) is not a gaming resolution due to current displays being limited to only 60hz atm. The GTX 1070 and even 1080 really excel at 1440P and are stunningly mediocre at 2160P. I feel reviewers should be leading reader to the performance vs visuals sweet spot that is 1440P. I find the “Final thoughts” 4k statement a tad misleading for the less informed reader that could contribute some readers making the mistake of going 4K. There is no doubt 4K is coming probably the next GPU architecture in combination of display port 1.3 and above, but we are not there yet its simply not a great option!.

    Beyond that a good review.

    • Right, because gaming definitely didn’t exist before the invention of high refresh rate LCDs a few years ago.

      • You tried, man. CRT monitors were equal to or better than the response times and refresh rates of the displays we have now. They just consumed a lot more space and power. 🙂

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