Oculus Quest – VR done right

Closer look

The headset comes in a nice looking box. I had no issues with getting it through the mail as it is well protected inside.

This is a nice looking headset. It is still quite large but also quite light.

On the front you can see all the various cameras that are used to track the environment outside. These also helps so that you do not have to have a big setup with external cameras light the lighthouse-system the Valve Index and the HTC VR-headsets use.

On the sides of the headset you find the volume buttons, an on/off button.

Under the front a focal slider. This gives you the option to shift the focal distance between the lenses, perfect for those of us with not-perfect eye-sight.

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The headset is secured by three velcro straps, one on top and one on either side. These can be adjusted so that the headset fits.

I found that the headset had a ok fit. After an hour or so I got a bit tired “in the head” and had to pause. The headset itself is a bit to front-heavy for me and I’m currently waiting for a Kickstarted weight that is hanged at the back of the head/velcro straps.

There also are a bit if light coming in around the nose, less now that I got myself some new foam covers from VR Cover. Not enough to bother me but it is still there.

A spacer for glasses is included so that everyone can play.

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The controllers reminds me of the original Oculus Touch-controllers. These are light and very comfortable to hold.

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