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Starcraft II: Heart of The Swarm

Conclusion

Starcraft has been around for a very long time now and it shows in the refinement of the game. The single player is a hybrid of RPG and RTS styling which makes for a unique gaming experience that feels a bit more single player like Diablo III than it does StarCraft II but we wont complain as we definitely felt a connection to the character throughout the campaign.

The multiplayer is still mostly the same, which is both good and bad. The multiplayer feature of StarCraft was always excellent to begin with, so we are happy that Blizzard decided to keep it as is. At the same time, we know that playing just multiplayer head-to-head matches can get boring after a while, which is why we are happy with the addition of the Arcade mode, which allows you to experiment with the game a bit.

The new units definitely add to the mix and change it up a bit so that the standard old builds used in WOL multiplayer will likely no longer work, but also these new units give a much more unique unit composition possibilities which will lend to a lot more possibilities when it comes to how you want to play a match. Add to this the fact that there are now training tutorials means you will not be stuck watching streams of pro players just to find out what you should build first.

Starcraft II: Heart of The Swarm receives top honors for being a damn good game built to change up some key features and add new ones while not breaking an already winning formula. If you have never played Starcraft, give Heart of The Swarm a shot as it will likely provide you countless hours of good game time and excellent replayability with the arcade and multiplayer options. 

OUR VERDICT: StarCraft II: Heart of the Swarm
Performance 9.5
Value 8.5
Gameplay 9
Fun Factor 9.5
Story 9.5
Length of the Game 8.5
We are using a new addition to our scoring system to provide additional feedback beyond a flat score. Please note that the final score isn’t an aggregate average of the new rating system.
Total 9
Pros Cons

New Physics model makes for much more interesting engagements.

New units add a whole new mix to the multiplayer experience

New training in multiplayer allows you to get up to speed much easier

worker count on base allows easier management of harvesting units

Deep storyline carries the starcraft tale even further

Amazing cut scene cinematics make you forget this is a game

Arcade area adds alot more replay value with its many custom game types

Social aspect is integrated quite well and adds a community feel to the game platform itself.

Campaign mode has more of a RPG feel rather than RTS

Even with added units multiplayer still is down to timings and being very quick

 

 

Summary: Starcraft has had a very long history at this point and Blizzard has enhanced it well with Heart of The Swarm, for this it recieved the Bjorn3D Golden Bear Award.

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One comment

  1. DRMisforsatankotick

    I watched a walkthrough of the whole DLC. It was a great addon. Blizzard did a great job. It looks like saving 60 dollars was a good choice with the spyware of blizzard and activision.

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