Conclusion
When the first implementation of DLSS was rolled out I must admit I was quite sceptical as the first implementations (for example Battlefield V) did not exactly impress. I probably wasn’t alone in thinking that while the theory behind the technology was cool it was not ready for release yet. It didn’t help that DLSS seemed tied to ray tracing which meant that for a mid-end card like the RTX2060 it didn’t seem so relevant.
With DLSS 2.0 Nvidia really have delivered an impressive upgrade and improvement. The fact that you now do not have to run each game through the machine to “learn” is itself an improvement which should mean more games get DLSS support in the future but the quality of each level of DLSS is now so much better.
The proof is in the pudding and the games I’ve tested really shows how nice it is to have DLSS-support, especially on the RTX2060 Max-Q. While the two DLSS 1.0-games I tested did not impress the rest have worked really well offering a nice frame rate boost for the mid-end card while preserving the image quality. We all want to make sure that our frame rate stays above 60 fps and with DLSS 2.0 this should help keep the RTX2060 Max-Q “useful” much longer, something that is nice for a gaming laptop where you are “stuck” with the GPU.
I can’t help looking forward to future improvements in DLSS and I think Nvidia have a real winner here with the technology.