Wolfenstein: Youngblood (DLSS 2.0)
It is finally time to take a look at a game using the new DLSS 2.0. Wolfenstein: Youngblood both support ray tracing and three different DLSS-settings. It also has two built in benchmarks which I used. Unfortunately the game refused to work with OCCAT so I had to makde due with the min and average framerate.
This is more like it. DLSS helps quite a lot in the Riverside benchmark making sure the minimum frame rate stays above 60 fps and producing between 6 – 12% higher average frame rate when used without ray tracing. In the LabX benchmark which is completely indoors DLSS does not seem to help a lot giving you between -1 to 4 % performance decrease/increase.
However – when combined with ray tracing in both benchmarks the average frame rate increases between 25 – 42% while the minimum frame rate now is above 60 fps ensuring you never dip below 60 fps even with the quality setting set to Ultra and ray tracing turned on.
Screenshots
LEFT: No Ray tracing and no DLSS / RIGHT: No ray tracing buth Performance DLSS
LEFT: No Ray tracing and no DLSS / RIGHT: No ray tracing buth Quality DLSS
Already here we see the beauty of DLSS 2.0. If you look at this cut-out from both without ray tracing and DLSS and with Performance or Quality DLSS you actually see more detail in the DLSS-enabled image. Take a look at the ground and other details and they seem a bit more in focus and more sharp.
LEFT: No Ray tracing and no DLSS / RIGHT: Ray Tracing + No DLSS
LEFT: Ray Tracing + No DLSS / RIGHT: Ray Tracing + Quality DLSS
Also when we turn on Ray tracing it looks like DLSS actually sharpens up the background. For example look at the video store where everything is a bit sharper.
LEFT: No Ray tracing and no DLSS / RIGHT: Ray Tracing + Quality DLSS
Again a sharper background in the image.
Wolfenstein: Youngblood is an excellent example on how DLSS 2.0 actually can improve the game with both faster frame rates and in some cases better image quality.