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PalitDaytona GeForce FX 5200 Ultra 128MB

It is obvious GeForce FX videocards have begun their rise into the graphics market. PalitDaytona brings us the little brother of the group, the FX 5200 Ultra. If you have been scoping out the next generation of video cards, check out this review to see where the FX 5200 Ultra stands.


I have been given the opportunity to take a look at one of the newest arrivals from PalitDaytona’s line of video cards, the GeForce FX 5200 Ultra 128MB. This is one of Palit’s entry-level cards in its line of GeForce FX products, which also includes the FX 5200 128MB, FX 5600 256MB, and the FX 5900 128MB and 256MB versions. As you can see, Palit has quite the arsenal of high performance video enjoyment. Palit Microsystems has been in the business for more than 12 years now, so they are definitely not a newcomer when it comes to graphics.

With options becoming more and more abundant, the consumer can easily be left in the dust when it comes to the latest and greatest in video cards. I hope that this review will help shed a little light on any questions you may have while deciding what will rest in your PC’s AGP slot.

Features and Impressions

Here is a taste of all the latest and greatest features of the FX 5200 Ultra straight from Palit’s spec sheet.


  • Controller:
    nVIDIA GeForce FX 5200 Ultra AGP 256-bit GPU 2D/3D Graphics and Video Accelerator.
    325MHz Core clock
    1.3 billion Fill Rate (texel/sec.)
    81 million Vertices/sec.
  • Bus Type:
    AGP 8x including Fast Writes and sideband addressing
  • Memory:
    128MB DDR
    128-bit Interface
    10.4GB/sec Bandwidth
    650MHz Memory Data Rate
  • Integrated RAMDAC:
    Dual 350MHz Support QXGA display with ergonomic refresh rates – up to 2048×1536@75Hz
  • Monitors Supported:
    Standard and Multi-frequency Analog Monitors.
    DDC2B Plug and Play.
  • Connectors:
    DB-15 analog monitor connector (VESA DDC2B).
    S-Video for TV-Out, DVI -I
  • TV-Out Supported:
    PAL/NTSC TV-Out system with flick filter
  • Video Playback: TV-Out 1024×768 resolution
    Integrated full hardware MPEG-2 decoder
    64-phase Video Scaler – Scaling DVD and other video to full screen HDTV resolution
  • Display:
    nVIDIA nView multi-display technology
    nVIDIA Digital Vibrance Control (DVC) 3.0
  • High-Quality 3D Feature Set:
    nVIDIA CineFX engine
    – CineFX shading architecture
    Support for DX 9 pixel shader 2.0+, vertex shader2.0+
    Z-correct bump-mapping
    Hardware-accelerated shadow effects with shadow buffers
    Two-sided stencil

    – High-performance, high-precision 3D rendering engine
    4-pixels per clock rendering engine
    129-bit, studio-quality floating point through the entire pipeline
    S3TC texture compression
    Native support for 129-bit floating point, 64-bit floating point and 32-bit integer rendering mode

    – Antialiasing
    Blistering-fast antialiasing performance
    Adaptive texture filtering
    Fast Z-clear

    – Advanced display pipeline with full nView capability

  • Software:
    DirectX 9.0 and OpenGL 1.4 Optimization and support
    Support Windows XP, 2000, NT(all), 9x and Linux Compatibility
    nVIDIA Unified Driver Architecture(UDA)
    Full compliant professional OpenGL 1.4 API with nVIDIA extensions, on all Linux and Windows operating systems
    WHQL-certified for Windows XP, Windows Me, Windows 2000
    Complete Linux Xfree86 drivers

Package Contents:

  • GeForce FX5200 Ultra 128MB video card
  • S-Video cable
  • Power DVD 4.0
  • Drivers CD

The card has quite the eye appeal with its great purple color and chrome colored fan. It is an attractive add-on to those with windows on their cases that like to show off a little computer bling-bling. The bundle is nothing to get too excited about unfortunately. The addition of PowerDVD and the S-Video cable make it worthwhile, but overall it’s a light bundle.


There isn’t much to say when it comes to installation of this card. The card was easy to place in the AGP slot, I booted my PC, and Windows XP found the card right away. I already had nVIDIA drivers loaded on my machine, so the software installed automatically and testing began. I don’t think installation can get any simpler than that!


I put the FX 5200 Ultra up against my current GeForce4 Ti4200 64MB. They are similar cards aimed at a similar audience. They are also in the same approximate price range at the time of this review, and I know that everyone is looking at that number when deciding to buy.

I put the cards through the benchmarking barrage one at a time. Each card was put through 3dMark 2001 SE, Comanche 4, and Unreal Tournament 2003 to get some diehard stats that the scientific mind can approve of. I then wanted to see what the FX 5200 Ultra could do when I gave the core and memory speeds a little bit of a boost. Finally, I think it will be useful to give a quick test of the actual playability of the cards. I want to give a subjective look on the overall feel of the card and how well it actually performs in a real-life situation. No numbers, no statistics, just a “tell it like it is” (in other words, does it play games well?).

Test System

  • AMD Athlon XP 2500+ @ 3200+ (2.2Ghz)
  • Asus A7N8X Deluxe nForce2 Motherboard
  • Western Digital 80GB HDD 8MB Buffer
  • 2x256MB Corsair XMS PC3200 DDR RAM
  • 24/12/40 TDK VeloCD CDRW
  • Creative Labs Sound Blaster Audigy
  • nVIDIA Detonator 44.03 drivers

3dMark 2001 SE Build 330

Setting: No AA, No Anisotropic Filtering

GeForce FX 5200 Ultra 10232
GeForce4 Ti4200 12268
GeForce FX 5200 Ultra 7741
GeForce4 Ti4200 9321
GeForce FX 5200 Ultra 5985
GeForce4 Ti4200 7029

Setting: 4x AA, 8x Anisotropic Filtering

GeForce FX 5200 Ultra 4401
GeForce4 Ti4200 4238
GeForce FX 5200 Ultra 2785
GeForce4 Ti4200 2486
GeForce FX 5200 Ultra 1960
GeForce4 Ti4200

You can easily see where the strength in the FX5200 Ultra is. The Ti4200 is able to take the FX5200 Ultra hands down in tests without AA or anisotropic filtering, but the FX5200 Ultra begins to turn the tides when the settings are cranked up. The Ti4200 was not able to run 3dMark at 1600×1200 with AA and anisotropic filtering on.

Comanche 4 Demo

Setting: No AA, No Anisotropic Filtering

GeForce FX 5200 Ultra 43.1
GeForce4 Ti4200 49.2
GeForce FX 5200 Ultra 36.95
GeForce4 Ti4200 45.5
GeForce FX 5200 Ultra 30.9
GeForce4 Ti4200 34.6

Setting: 4x AA, 8x Anisotropic Filtering

GeForce FX 5200 Ultra 21.2
GeForce4 Ti4200 19.4
GeForce FX 5200 Ultra 15.3
GeForce4 Ti4200 8.1
GeForce FX 5200 Ultra 11
GeForce4 Ti4200 7.2

The results continue to tell the same story. Without the added AA and filtering, the Ti4200 is first to the finish line. When the pressure is put on by adding the 4x AA and the 8x anisotropic filtering, the FX5200 Ultra flexes its muscle a little and pulls into the lead.

Testing Cont.

For the Unreal Tournament 2003 benchmarks I used the UT2K3 utility created by S.L.A.G.D courtesy of Ben’s Custom Cases. This is a great utility for anyone to see how well their system can stand up to UT2K3. Each card was benched with both the Antalus and Inferno Flyby benchmarks with and without AA and AF.

Unreal Tournament 2003

Setting: Antalus Flyby, No AA, No Anisotropic Filtering

GeForce FX 5200 Ultra 84.1
GeForce4 Ti4200 113.1
GeForce FX 5200 Ultra 54.4
GeForce4 Ti4200 71.2
GeForce FX 5200 Ultra 38.3
GeForce4 Ti4200 45.8

Setting: Antalus Flyby, 4x AA, 8x Anisotropic Filtering

GeForce FX 5200 Ultra 36.2
GeForce4 Ti4200 24.3
GeForce FX 5200 Ultra 22.5
GeForce4 Ti4200 14.1
GeForce FX 5200 Ultra 12.8
GeForce4 Ti4200 11.6

Setting: Inferno Flyby, No AA, No Anisotropic Filtering

GeForce FX 5200 Ultra 63.6
GeForce4 Ti4200 83.1
GeForce FX 5200 Ultra 39.3
GeForce4 Ti4200 50.6
GeForce FX 5200 Ultra 27.2
GeForce4 Ti4200 34.5

Setting: Inferno Flyby, 4x AA, 8x Anisotropic Filtering

GeForce FX 5200 Ultra 30.3
GeForce4 Ti4200 21.5
GeForce FX 5200 Ultra 19.3
GeForce4 Ti4200 10.2
GeForce FX 5200 Ultra 10.9
GeForce4 Ti4200 7.5

Results on Unreal Tournament were right on par with the previous numbers. The FX5200 Ultra has the ability to handle the more intensive, image-improving abilities of AA and AF. The Ti4200 can’t keep up in the long run when the stakes are raised. Although we aren’t seeing very many playable frame rates here, it’s still interesting to see how the 5200 beats out the 4200 as the tests get more demanding.


Now that the standard testing is complete, it is time to see what this card can do with a little tweaking. Using the standard nVIDIA driver controls, I set out to find a higher stable core and memory speed for the FX 5200 Ultra. The stock settings for the card are 325MHz core and 650MHz memory. After a little trial and error, I settled at 350MHz core and 675MHz memory speeds. This speed was the highest that I was able to run and complete a full run of 3dMark 2001 SE. The card has run stable for more than a day at this speed, and I have not experienced any video quality issues in 2D or 3D applications.

3dMark 2001 SE Build 330

Setting: No AA, No Anisotropic Filtering

GeForce FX 5200 Ultra (325/650) 10232
GeForce FX 5200 Ultra (350/675) 10468
GeForce FX 5200 Ultra (325/650) 7741
GeForce FX 5200 Ultra (350/675) 8155
GeForce FX 5200 Ultra (325/650) 5985
GeForce FX 5200 Ultra (350/675) 6256

Setting: 4x AA, 8x Anisotropic Filtering

GeForce FX 5200 Ultra (325/650) 4401
GeForce FX 5200 Ultra (350/675) 4636
GeForce FX 5200 Ultra(325/650) 2785
GeForce FX 5200 Ultra (350/675) 2936
GeForce FX 5200 Ultra (325/650) 1960
GeForce FX 5200 Ultra (350/675) 2062

Results from the overclocking were quite good. With an increase of around 200 marks for each test, the card showed a good increase in performance. Game tests showed no obvious visual improvements, but most scores increased an average of five FPS.


I took several hours to play through many of the games that I play on a regular basis. I wanted to see just how well this card would perform on an all-around basis. I am happy to say that the PalitDaytona FX 5200 Ultra passed my “playability test” with flying colors.

Unreal Tournament 2003 played very smoothly all the way up to 1280×1024 with all options on high. The increased performance when using 4x AA and 8x AF did a great job improving visual quality over my existing Ti4200. Unfortunately, the FX5200 Ultra still can’t produce playable framerates at 1600×1200 with AA and AF enabled.

Games such as Quake III Arena and Soldier of Fortune II also ran very well. Quake III was nearly flawless all the way up to 1600×1200 resolution. I could not notice a dramatic drop in framerates even with AA and AF enabled. SOF II was perfect up to 1280×1024, but the game slowed down significantly at 1600×1200. The image quality on both games was excellent. I looked hard for the infamous “jaggy edges” in Quake III and SOF II and couldn’t find any obvious traces of them. Only the most trained eye would be able to notice while playing.

Many people may be wondering if this card will be able to keep up with the newest DirectX 9 compatible games that will be coming out in the next couple of months. Tell you the truth, I don’t know. There probably won’t be very many cards that will. What I do know is that when using this card with the games I currently play, it did a great job and I wasn’t disappointed.


It has become more and more obvious that the FX line of cards is aimed at making your games look better, not really perform that much better. If all you want is high FPS, you can stick with its older cousin the GeForce 4. If you want your games to be crisp and sharp without a jagged edge on the screen, you should definitely take a look at the PalitDaytona GeForce FX 5200 Ultra. This is a low-priced card with relatively good performance and value. Unfortunately, the bundle is lacking and could use a software title or application to take advantage of the card’s features.

Will the card be able to keep up with the next generation of games coming out in the Fall? I don’t see the FX 5200 Ultra being enough to feed the hunger of an avid game player who enjoys the latest and greatest on the store shelves. What I do see is this card providing a great entry-level card with performance that matches the price.

Final Score

For a card in a budget price range, the numbers were very good. The performance when using AA and AF was a definite plus that adds to the value and strength of this card. The FX 5200 is a DirectX 9 compatible card, but I’m not so sure it will be able to satisfy the diehard gamers need when the true tests begin arriving in the fall.
Well it’s a regular 5200 Ultra, but it uses a cool purple PCB and nice shiny HSF. DX9 support is also a plus obviously.
As I stated earlier, the bundle is nothing to write home about. With the only extras being a copy of PowerDVD and an S-Video cable, the package seems a little on the skimpy side.
The card has performed very well. Easy installation, no difficulties during testing, and it continues to run stable while currently overclocked.
With a price tag around $130 this is a very affordable card, but some may find enough reason to save $30 and purchase an older GeForce 4 series card instead. Considering the lack of extras in the bundle, this hurts the overall value of the card.
Final Score: 7.7  

I enjoyed using the Palit Daytona GeForce FX 5200 Ultra for the last week. It is currently going to stay in my machine for a while. I have enjoyed having a better looking game than just one that can push FPS. I give the PalitDaytona GeForce FX 5200 Ultra a 7.7 out of 10.

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